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Usability Resistance

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In Cautionary Tales

Bad Timing
Bad Choice
Bad Execution
Usability Resistance
The Biggest Culprit?

What lies behind it?

Yes, it's true.  These represent real people.  We have worked with all of them, many times over.

Each of these thumbnail sketches of personality types (or stereotypes) is a composite: a cluster of characteristics we have observed frequently occurring together.  

And each type has a different motivation for resisting conventional usability input.

Warning! This page is free of psychometric testing, factor analysis, and other formal statistics. The sets of characteristics are neither complete nor mutually exclusive.

But you may well recognise some underlying truths here.  We do.  

We created this to stimulate thinking.

And we find it quite a useful informal tool for helping to address difficult management issues. 

 

 

Do you have a usability-resistant personality?

Do you find usability activities are more a hindrance than a help?  Do they get in your way, or seem irrelevant?  If so, you are not alone.  

"KEEP THOSE USABILITY FOLK OFF MY DESIGN !!!"

Many people responsible for creating new products have a personal style that resists conventional usability input:  it just doesn't fit with the way they run things.  

Below are some examples.  One or more of these styles may seem strangely familiar...  

Usability-resistant personalities

CAPTAIN

ARTIST
Knows exactly what he/she wants.  Forceful and decisive leadership style.  On principle never changes mind, once a decision is made.   Great creativity, focused strongly on artistic achievement.  "I would rather shoot myself than have my work dictated to by users".

VISIONARY

ACADEMIC
Originator and protective owner of concept.  Has a dream.  Can be blind to its flaws.  "It's my baby.  You can cry if you want to." Design by prolific thinking.  Rationale based on a lot of research.  Liable to late changes of tack because of additional insights.

TECHIE

EXPERT
Technical wizard.  Lives by plans.  Resists changes.  May prejudge usability input as being out of touch or too difficult to implement. Knows about usability.  Has very strong ideas about what will make the design usable, and is more than happy to tell people about them.

RELAXED

CLUELESS
Quietly confident that project will deliver.  Relies on team.  Wants solutions not problems.  Can be so hands-off that usability issues only surface late.
  

   
And doesn't know it.  


Of course, you won't be clueless (after all, you're reading this!).   

If you do recognise something from these styles in your own way of working, it doesn't imply that usability isn't one of your goals.  But it does mean that much conventional usability input just isn't right for you. 

What can you do about it?  Well, that's where we come in...  helping people do it better.